PROTEUS: Artefact-Driven Constructionist Assessment within TabletPC-Based Low- Fidelity Prototyping
نویسندگان
چکیده
Low-fidelity prototyping is a widely used HCI knowledge elicitation technique. However, empirical evaluation methods for low-fidelity prototyping have remained relatively static even with the development and use of software prototyping tools. In this paper, we describe a framework based on constructionism theory to model design artefacts as measurable constructs within low-fidelity prototypes. This provides a novel approach to acquiring further cognitive user metrics within software based low-fidelity prototyping in the HCI domain. We describe two mobile software tools, PROTEUS and PROTEUS EVALUATOR, developed for the TabletPC platform, which use our framework to aid our understanding of prototypes during their temporal construction. Results of using the tools in two scenario experiments are reported, each conducted with 40 HCI postgraduate students.
منابع مشابه
A Framework for Rapid Mid-Fidelity Prototyping of Web Sites
This paper presents a prototyping framework situated mid-way between low fidelity and high fidelity. The framework is used after requirements definition and early design but before development. The approach provides a solution to the classical trade-off between the ease of production associated with low-fidelity approaches and the realism associated with high-fidelity techniques. Within this fr...
متن کاملUser interface specification for interactive software systems
or low-fidelity prototypes are generally limited in function but only need limited prototyping effort. They usually do not require programming skills and coding. They are constructed to facilitate discussion of UI concepts and design alternatives, rather than to model the user interaction with a system. Low fidelity prototypes (see Figure 63, left) therefore mainly demonstrate the look, but rar...
متن کاملCombining Multiple Fidelities in a Single UI Prototyping Tool
Multi-fidelity prototyping combines within a single user interface prototype several elements whose representations are reproduced with different levels of fidelity with respect to the final user interface: no fidelity at all, low fidelity, medium fidelity, and high fidelity. In order to effectively and efficiently support multi-fidelity, an original set of techniques is defined and discussed: ...
متن کاملMulti-fidelity Prototyping of User Interfaces
Multi-fidelity prototyping combines within a single user interface prototype several elements whose representations are reproduced with different levels of fidelity with respect to the final user interface: no fidelity at all, low fidelity, medium fidelity, and high fidelity. In order to effectively and efficiently support multi-fidelity, an original set of techniques is defined and discussed: ...
متن کاملLow Fidelity Prototyping for Social, Location-based Game Apps
The widespread use of geographically-aware mobile devices is prompting a surge in social, location-based games and apps ranging from Geocaching to urban street games. Prototyping such games presents many unique challenges including the need to represent time, space, and social experiences. We review these challenges and discuss low-fidelity prototyping techniques that can assist in designing th...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
عنوان ژورنال:
دوره شماره
صفحات -
تاریخ انتشار 2006